using UnityEngine;
using UnityEditor;
using System.Collections.Generic;

[System.Serializable]
public class SkillAsset : ObjectAsset
{
    public string Name = "one skill";

    [MenuItem("Assets/Create/SkillAsset")]
    public static void CreateAsset()
    {
        ScriptableObjectUtility.CreateAsset<SkillAsset>();
    }
}
